7 Wonders: Cities (2nd Edition)
Buy this firstWidely called one of the best. Adds more player interaction and surprises.
Needs: Just the base game
Adds: Black City cards with spies, debt and diplomacy, 2 new Wonders, and a team mode for 4 or 6.
Widely called one of the best. Adds more player interaction and surprises.
Needs: Just the base game
Adds: Black City cards with spies, debt and diplomacy, 2 new Wonders, and a team mode for 4 or 6.
Guides rank it right after Cities. It helps newer players pick a direction, though experienced players may feel boxed in.
Needs: Just the base game
Adds: 49 Leader cards drafted at the start that give you a special strategy, plus 2 new Wonders.
For experienced players who want a new layer and do not mind a bit more complexity.
Needs: Just the base game
Adds: A shipyard board for each player, naval tracks, Island cards, and naval fights with all players.
Good for groups who like a mix of teamwork and rivalry. Adds no extra play time.
Needs: Just the base game
Adds: Shared building projects each Age. Join in for rewards or skip and risk a penalty. 2 new Wonders.
Buy 7 Wonders base game:Amazon (opens in a new tab)Asmodee Store (opens in a new tab)GameNerdz (opens in a new tab)
7 Wonders: Cities (2nd Edition). Widely called one of the best. Adds more player interaction and surprises.
Our verdict: buy this first. It adds: Black City cards with spies, debt and diplomacy, 2 new Wonders, and a team mode for 4 or 6.
We’d buy 7 Wonders: Cities (2nd Edition) first. See the side-by-side comparison for what each adds and needs.
Rankings are our editorial picks, built from the reviews linked on each expansion page. Last checked 2026-09-27.