Depends on your group
- Our take
- Players disagree. In a BGG thread one group found shields #16 (change one die to any value) and #17 (enlarge every area like an inn) 'too impactful', and a player with 150+ plays said 'shields are broken', they never use them, and 'if shields didn't exist, no one would miss them'. The original poster, after 11 games, said they were 'leaning more towards the they actually seem fine and pretty nice camp' and described shields as a catch-up mechanism that is not unbeatable. Meeple Mountain's reviewer says the shields' advantages are 'beefy', rules overhead is low, and 'there's really no reason NOT to add this expansion to all of your games'.
- What you need first
- Just the base game