Great Western Trail · Expansion

Rails to the North (2nd Edition)

Depends on your group

Our take
Opinion is split but mostly positive for repeat players. A BGG first-impressions review (Aug 2026) calls it effectively one extra auxiliary action (branchlets) that gives delivery and scoring options, says it fixes the old problem of one player grabbing every end-game station token, and says the reviewer now mixes the pieces into the base box and will not play without it; the BGG rating is 8.6 from about 1.1K ratings. A r/boardgames thread on teaching the 2nd edition finds some saying include it for experienced players (one says it fixes the game with much less chance of being unable to deliver), while others call it extra and fiddly, say it complicates a complex game and adds balance issues at higher levels, or prefer the Argentina or New Zealand standalones. A Reddit best-iteration thread has votes for 2e plus Rails (one group plays it every time) but also a player who found the branchlet mini-game stale quickly. The 2019 BGG thread on the 1st-edition version argues builder strategy becomes too strong, which many replies dispute; those concerns are about the first printing and may not match the 2nd edition rework. Net: good for people who already like the base game, not for a first teach.
What you need first
Just the base game
What it adds
A game-board extension with new rail paths north and west (cities such as Montreal and Oregon City), branchlets you place in towns for extra delivery spots and rewards, reworked medium town tiles, dual-layer player boards, new objective cards, a revised building 13a/13b, solo materials for Sam and a new orange cow breed.
What it fixes
Gives more delivery choices so you are less likely to be stuck delivering to cities close to Kansas City.

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Sources

Last checked 2026-10-08. Spot a mistake? Tell us.