HeroQuest expansions

Base game: 2–5 playersAvalon Hill / Hasbro13 expansions checked

Buy order

  1. #1 overall

    Blue Dragon calls it the best first expansion (seamless continuation, medium difficulty). With Return of the Witch Lord it supplies enough minis to replace First Light's standees.

    Needs: Just the base game

    Adds: 10 quests, 17 miniatures and new cards, with a companion-app mode.

    Expansion2–5 players
    DetailsBuy HeroQuest: Kellar's Keep:Amazon (opens in a new tab)
  2. #2 overall

    Blue Dragon calls it 'a must for narrative satisfaction' as the sequel to the base final quest; owners say it adds undead minis and ramps difficulty only slightly.

    Needs: Just the base game

    Adds: 10 quests and 16 miniatures.

    Expansion2–5 players
    DetailsBuy HeroQuest: Return of the Witch Lord:Amazon (opens in a new tab)
  3. #3 overall

    Reddit owners name it a favourite with lots of furniture minis; includes Elf solo quests. One player says it needs seasoned heroes, though it is easier than The Frozen Horror.

    Needs: Just the base game

    Adds: 10 quests and 33 miniatures per the Amazon comparison table.

    Expansion2–5 players
    DetailsReference for HeroQuest: The Mage of the Mirror:View on BoardGameGeek (opens in a new tab)
  4. #4 overall

    A r/Heroquest owner calls it a favourite; adds the Knight and mercenary rules and is much easier than Mage of the Mirror, though reputation tokens and ethereal enemies take learning.

    Needs: Just the base game

    Expansion2–5 players
    DetailsReference for HeroQuest: Rise of the Dread Moon:View on BoardGameGeek (opens in a new tab)
  5. #5 overall

    Reddit owners say it often goes on deep discount and 'adds a lot': two new heroes (Explorer, Berserker), a pet rule and good minis. Blue Dragon: medium difficulty.

    Needs: Just the base game

    Expansion2–5 players
    DetailsBuy HeroQuest: Jungles of Delthrak:Amazon (opens in a new tab)
  6. #6 overall

    HeroQuest: Wizards of Morcar

    Depends on your group

    Blue Dragon calls it the most strategically interesting for veterans, with enemy wizards casting spells. It is the newest and priciest ($49.99 MSRP). Only one opinion source.

    Needs: Just the base game

    Adds: 10 quests (5 from 1991, 5 new), 27 miniatures including an alternate Wizard hero, 64 cards, a skill mechanic (Boons of Heroism), 5 evil sorcerers and new spell sets.

    Expansion2–5 playersPrice: $40–$60
    DetailsBuy HeroQuest: Wizards of Morcar:Amazon (opens in a new tab)
  7. #7 overall

    HeroQuest: The Frozen Horror

    Depends on your group

    Blue Dragon and a Reddit poster call it a 'brutal difficulty spike' for veteran groups; includes Barbarian solo quests. Not a first expansion.

    Needs: Just the base game

    Adds: 10 quests and 21 miniatures.

    Expansion2–5 players
    DetailsBuy HeroQuest: The Frozen Horror:Amazon (opens in a new tab)
  8. #8 overall

    HeroQuest: Prophecy of Telor

    Depends on your group

    A basic pack with some monster minis, doors and the Bard; Blue Dragon calls it story-driven at medium difficulty. Availability varies by retailer.

    Needs: Just the base game

    Expansion2–5 players
    DetailsBuy HeroQuest: Prophecy of Telor:Amazon (opens in a new tab)
  9. #9 overall

    A good first pack for First Light owners: its minis cover about 80% of the figures needed, and it adds the Warlock. Blue Dragon flags it as hard, with ghost enemies.

    Needs: Just the base game

    Expansion2–5 players
    DetailsBuy HeroQuest: Spirit Queen's Torment:Amazon (opens in a new tab)
  10. #10 overall

    Blue Dragon calls it combat-heavy and hard, with a Druid hero and arena mode. One Druid player disliked how hard it is to get Shapeshift back. Evidence is thin.

    Needs: Just the base game

    Expansion2–5 players
    DetailsReference for HeroQuest: Against the Ogre Horde:View on BoardGameGeek (opens in a new tab)
  11. #11 overall

    Blue Dragon calls it the hardest and darkest (limited visibility), for experienced groups only; a Reddit commenter points to the dragon model as a highlight. Formerly a crowdfund exclusive.

    Needs: Just the base game

    Expansion2–5 players
    DetailsBuy HeroQuest: The Crypt of Perpetual Darkness:Amazon (opens in a new tab)
  12. #12 overall

    One-hero pack. A r/Heroquest player used the Rogue and found her 'quite fun' but very strategic and squishy. Only for groups wanting a new hero.

    Needs: Just the base game

    Adds: One hero (the Rogue) with 2 miniatures per the Amazon table.

    Mini expansion2–5 players
    DetailsReference for HeroQuest Hero Collection: The Rogue Heir of Elethorn:View on BoardGameGeek (opens in a new tab)
  13. #13 overall

    One-hero pack. A r/Heroquest player used the Monk but found him not as impressive as other heroes (comment truncated in the source I read). Only for groups wanting another hero.

    Needs: Just the base game

    Adds: One additional hero (the Monk).

    Mini expansion2–5 players
    DetailsReference for HeroQuest Hero Collection: Path of the Wandering Monk:View on BoardGameGeek (opens in a new tab)

Need the base game?

Stuck between two?

HeroQuest expansions: quick answers

Which HeroQuest expansion should I buy first?

HeroQuest: Kellar's Keep. Blue Dragon Board Games calls it the best first expansion (the seamless continuation, medium difficulty), and r/Heroquest owners say Kellar's Keep plus Return of the Witch Lord supply enough monster minis to replace First Light's cardboard standees. Affiliate-site opinion plus forum posts.

Is HeroQuest: Kellar's Keep worth it?

Our verdict: worth it. It adds: 10 quests, 17 miniatures and new cards, with a companion-app mode.

HeroQuest: Kellar's Keep or HeroQuest: Return of the Witch Lord: which first?

We’d buy HeroQuest: Kellar's Keep first. See the side-by-side comparison for what each adds and needs.

Other games’ expansion guides

Rankings are our editorial picks, built from the reviews linked on each expansion page. Last checked 2026-10-09.