Anachrony expansions
Anachrony: Fractures of Time vs Anachrony: Infinity Box
| Question | Anachrony: Fractures of Time | Anachrony: Infinity Box |
|---|---|---|
| Our label | Buy this first | Most groups can skip |
| Buy order | #1 for Anachrony | #4 for Anachrony |
| What it adds | A new playable faction (Path of Unity with 6 Paladin miniatures), a Valley board with new action spaces, a Fracture device that lets you "blink" an Exosuit to a second action for Flux Cores, glitch and Operator-worker rules, Technology cards, new leaders for the original Paths, a Variable Anomalies module, and two solo modes (Chronobot and Chronossus). | The Anachrony base game, Fractures of Time, Future Imperfect, the Doomsday, Pioneers of New Earth and Guardians of the Council modules, 36 large Exosuit miniatures, plastic trays, printed plastic warp tiles, an art and story book and all stretch goals. |
| What it fixes | Gives the weak research action a real use, adds competition for Capital spaces and lets you take two actions with one Exosuit, at the cost of a shorter game (5 rounds instead of 7) with more decisions per round. | — |
| Type | Expansion | Big box |
| Players | 1–4 players | 1–4 players |
| Rules load | Adds more rules | Adds more rules |
| Best for | Best for experienced groups | Best for experienced groups |
| What you need | Needs the Anachrony base game (original or Essential Edition). The Path of Unity can only be played with this expansion. It is also the only source of the solo Chronossus and improved Chronobot modes. | Stand-alone bundle: contains the base game plus every expansion and module released so far. Do not buy it on top of the separate items. Per BGG it is exclusive to Kickstarter, so it is only available second-hand. |
| Price guide | $40–$60 | $100+ |
| More | Anachrony: Fractures of Time details | Anachrony: Infinity Box details |