Anachrony expansions

Base game: 1–4 players120 minMindclash Games4 expansions checked

Buy order

  1. #1 overall

    Silver Duck rates it 9.5/10 and says it fixes base-game flaws, but use it only after 5-10 base plays; play time rises about 20%. Reddit calls it 'the must own for long term play'.

    Needs: Needs the Anachrony base game (original or Essential Edition). The Path of Unity can only be played with this expansion. It is also the only source of the solo Chronossus and improved Chronobot modes.

    Adds: A new faction (Path of Unity), a Valley board, a Fracture device to "blink" an Exosuit for a second action, Technology cards, new leaders and two solo modes.

    Fixes: Gives the weak research action a real use and adds competition for Capital spaces. The game is shorter (5 rounds, not 7) with more decisions per round.

    Expansion1–4 playersAdds more rulesBest for experienced groupsPrice: $40–$60
    DetailsBuy Anachrony: Fractures of Time:Amazon (opens in a new tab)Mindclash Games US shop (opens in a new tab)
  2. #2 overall

    Silver Duck rates it 9/10 as a great next step after 5+ base plays; Intrigues adds about 20% time, other modules little. Reddit calls it a great bridge to Fractures of Time.

    Needs: Needs the Anachrony base game. Its four modules work on their own and mix with each other and with most other modules. Solo play with Quantum Loops or Hypersync needs Fractures of Time for the Chronossus; Intrigues of the Council cannot be used with the Chronossus solo mode.

    Adds: Four mix-and-match modules: Neutronide Buildings, Hypersync Future Actions (act now, repay later), Quantum Loops and Intrigues of the Council.

    Fixes: Adds the player interaction and flexibility the base game lacks: Hypersync lowers the pressure to grab Capital spaces first, and Intrigues lets players shape and contest the endgame scoring.

    Expansion2–4 playersAdds more rulesBest for experienced groupsPrice: $20–$40
    DetailsBuy Anachrony: Future Imperfect:Amazon (opens in a new tab)Mindclash Games US shop (opens in a new tab)
  3. #3 overall

    Pioneers works with Fractures of Time, Doomsday does not, Guardians needs a house rule. Doomsday is poorly regarded; Guardians eases crowding at 4 players. Reports are partly second-hand.

    Needs: The Mindclash US shop page states it requires Anachrony - Essential Edition and is not standalone. Bundles the older Doomsday, Pioneers of New Earth and Guardians of the Council modules plus 6 Guardian Exosuit miniatures. A BGG poster reports that with Fractures of Time installed Pioneers works, Doomsday does not, and Guardians needs a house rule.

    Adds: Three modules: Doomsday (shift or cancel the asteroid Impact), Pioneers of New Earth (Adventure action, Exosuit upgrades) and Guardians of the Council (Guardian Exosuits).

    Fixes: Adds variety and some relief from Capital blocking (Guardians), but changes the timeline in ways that clash with the newer expansions.

    Expansion1–4 playersAdds more rulesBest for experienced groupsPrice: $40–$60
    DetailsBuy Anachrony: Classic Expansion Pack:Mindclash Games US shop (opens in a new tab)
  4. #4 overall

    Anachrony: Infinity Box

    Most groups can skip

    Top r/boardgames comments say the only real added value is the limited-run serial number, since the pieces sell separately. Buy only if you are a collector who wants every module.

    Needs: Stand-alone bundle: contains the base game plus every expansion and module released so far. Do not buy it on top of the separate items. Per BGG it is exclusive to Kickstarter, so it is only available second-hand.

    Adds: The base game, Fractures of Time, Future Imperfect and the Classic modules in one box, with miniatures, trays, an art book and all stretch goals.

    Big box1–4 playersAdds more rulesBest for experienced groupsPrice: $100+
    DetailsReference for Anachrony: Infinity Box:View on BoardGameGeek (opens in a new tab)

Need the base game?

Stuck between two?

Anachrony expansions: quick answers

Which Anachrony expansion should I buy first?

Anachrony: Fractures of Time. A Silver Duck reviewer on BGG rates it 9.5 out of 10 and calls it an expansion that fixes the base game's small flaws, but says to use it only with players who have 5 to 10 base games behind them and that play time rises about 20 percent. A BGG poster says that after a few games with it they do not want to play without it again. The unofficial modules guide lists it as the most complex add-on. In a Reddit thread on which expansions to buy, commenters call it "the must own for long term play" and say the base game "gets stale after like 6 plays"; one says it is needed for solo play, while another has not tried it because they like very tight worker placement and read that it loosens that.

Is Anachrony: Fractures of Time worth it?

Our verdict: buy this first. It adds: A new playable faction (Path of Unity with 6 Paladin miniatures), a Valley board with new action spaces, a Fracture device that lets you "blink" an Exosuit to a second action for Flux Cores, glitch and Operator-worker rules, Technology cards, new leaders for the original Paths, a Variable Anomalies module, and two solo modes (Chronobot and Chronossus).

Anachrony: Fractures of Time or Anachrony: Future Imperfect: which first?

We’d buy Anachrony: Fractures of Time first. See the side-by-side comparison for what each adds and needs.

Other games’ expansion guides

Rankings are our editorial picks, built from the reviews linked on each expansion page. Last checked 2026-10-08.