Architects of the West Kingdom expansions
Architects of the West Kingdom: Age of Artisans vs Architects of the West Kingdom: Works of Wonder
| Question | Architects of the West Kingdom: Age of Artisans | Architects of the West Kingdom: Works of Wonder |
|---|---|---|
| Our label | Buy this first | Worth it |
| Buy order | #1 for Architects of the West Kingdom | #2 for Architects of the West Kingdom |
| What it adds | Components for a 6th player (orange), a personal Artisan meeple that counts as two workers, 24 Craft Cards usable as Adornments or Tools, 12 new Apprentices, 12 new Buildings, a dual-layer Guildhall overlay, two new player boards and a score pad. | An Influence board and track, a Princess and a Profiteer meeple that move around the board, five buildable Wonders, 24 Apprentices, 24 Buildings, 12 Reward cards, six new player boards and a new solo system with 3 AI boards and 24 scheme cards. |
| What it fixes | Gives a score pad the base game lacks, adds a free starting Apprentice and doubles the Apprentice and Building decks so repeat plays vary more. | Adds a way to trigger Black Market resets and a spendable Influence resource, and replaces the base game's solo opponent with a richer one. |
| Type | Expansion | Expansion |
| Players | 1–6 players | 1–5 players |
| Rules load | About the same rules load | Adds more rules |
| Best for | Fine for any group | Best for experienced groups |
| What you need | Just the base game | Just the base game |
| Price guide | $20–$40 | $20–$40 |
| More | Architects of the West Kingdom: Age of Artisans details | Architects of the West Kingdom: Works of Wonder details |