Architects of the West Kingdom expansions

Architects of the West Kingdom: Age of Artisans vs Architects of the West Kingdom: Works of Wonder

QuestionArchitects of the West Kingdom: Age of ArtisansArchitects of the West Kingdom: Works of Wonder
Our labelBuy this firstWorth it
Buy order#1 for Architects of the West Kingdom#2 for Architects of the West Kingdom
What it addsComponents for a 6th player (orange), a personal Artisan meeple that counts as two workers, 24 Craft Cards usable as Adornments or Tools, 12 new Apprentices, 12 new Buildings, a dual-layer Guildhall overlay, two new player boards and a score pad.An Influence board and track, a Princess and a Profiteer meeple that move around the board, five buildable Wonders, 24 Apprentices, 24 Buildings, 12 Reward cards, six new player boards and a new solo system with 3 AI boards and 24 scheme cards.
What it fixesGives a score pad the base game lacks, adds a free starting Apprentice and doubles the Apprentice and Building decks so repeat plays vary more.Adds a way to trigger Black Market resets and a spendable Influence resource, and replaces the base game's solo opponent with a richer one.
TypeExpansionExpansion
Players1–6 players1–5 players
Rules loadAbout the same rules loadAdds more rules
Best forFine for any groupBest for experienced groups
What you needJust the base gameJust the base game
Price guide$20–$40$20–$40
MoreArchitects of the West Kingdom: Age of Artisans detailsArchitects of the West Kingdom: Works of Wonder details

See the full Architects of the West Kingdom buy order