Architects of the West Kingdom expansions
Architects of the West Kingdom: Works of Wonder vs The West Kingdom Tomesaga
| Question | Architects of the West Kingdom: Works of Wonder | The West Kingdom Tomesaga |
|---|---|---|
| Our label | Worth it | Most groups can skip |
| Buy order | #2 for Architects of the West Kingdom | #3 for Architects of the West Kingdom |
| What it adds | An Influence board and track, a Princess and a Profiteer meeple that move around the board, five buildable Wonders, 24 Apprentices, 24 Buildings, 12 Reward cards, six new player boards and a new solo system with 3 AI boards and 24 scheme cards. | Campaign mode that links all three West Kingdom games with tome scoring, plus a separate cooperative Overlord mode for each game and 4 bonus Architects player boards. |
| What it fixes | Adds a way to trigger Black Market resets and a spendable Influence resource, and replaces the base game's solo opponent with a richer one. | Gives owners of all three West Kingdom games a way to play them as one linked campaign or co-operatively. |
| Type | Expansion | Expansion |
| Players | 1–5 players | 2–6 players |
| Rules load | Adds more rules | Adds more rules |
| Best for | Best for experienced groups | Best for experienced groups |
| What you need | Just the base game | Requires Architects of the West Kingdom plus Paladins of the West Kingdom and Viscounts of the West Kingdom to play. |
| Price guide | $20–$40 | $20–$40 |
| More | Architects of the West Kingdom: Works of Wonder details | The West Kingdom Tomesaga details |