Flash Point: Fire Rescue expansions
Flash Point: Fire Rescue - Dangerous Waters vs Flash Point: Fire Rescue - Urban Structures
| Question | Flash Point: Fire Rescue - Dangerous Waters | Flash Point: Fire Rescue - Urban Structures |
|---|---|---|
| Our label | Worth it | Worth it |
| Buy order | #3 for Flash Point: Fire Rescue | #4 for Flash Point: Fire Rescue |
| What it adds | Two double-sided half boards: a commercial ship (engine room, cabins, steel walls) and a 3x16 submarine with medical bays, plus hull walls, bulkheads, fire-proof doors and must-protect machinery. | Two new buildings (high-rise office and duplex), a Structural Engineer specialist, new rules, scenarios and variants. |
| What it fixes | Gives very different layouts, especially the long submarine, when the house maps feel stale. | Provides fresh maps and a wall-repairing role that changes how a team splits up work. |
| Type | Scenario pack | Scenario pack |
| Players | 2–6 players | 2–6 players |
| Rules load | Adds more rules | About the same rules load |
| Best for | Fine for any group | Fine for any group |
| What you need | Just the base game | Just the base game |
| Price guide | Under $20 | Under $20 |
| More | Flash Point: Fire Rescue - Dangerous Waters details | Flash Point: Fire Rescue - Urban Structures details |