Scythe expansions
The Rise of Fenris vs Invaders from Afar
Short answer: buy The Rise of Fenris first. The one to buy first for most groups. Play the campaign, then keep using the modules.
Pick Invaders from Afar first instead if this sounds more like your table: Get it if you often have 6-7 players or want more factions. Otherwise it can wait.
| Question | The Rise of Fenris | Invaders from Afar |
|---|---|---|
| Our label | Buy this first | Depends on your group |
| Buy order | #1 for Scythe | #3 for Scythe |
| What it adds | An 8-game story campaign you can reset, plus 11 modules (including a co-op mode) to mix into normal games. | Two new factions (Albion, Togawa) with 10 minis, plus two player mats that raise the max to 7 players. |
| What it fixes | Keeps the game fresh for groups who have played base Scythe a lot. | Lets 6 or 7 people play and adds more faction matchups. |
| Type | Expansion | More players |
| Players | 1–5 players | 1–7 players |
| Rules load | Adds more rules | About the same rules load |
| Best for | — | — |
| You need first | Just the base game | Just the base game |
| Price guide | $40–$60 | $20–$40 |
| More | The Rise of Fenris details | Invaders from Afar details |