Scythe expansions

Base game: 1–5 playersabout 115 minStonemaier Games4 expansions checked

Buy order

  1. #1 overall

    The Rise of Fenris

    Buy this first

    The one to buy first for most groups. Play the campaign, then keep using the modules.

    Needs: Just the base game

    Adds: An 8-game story campaign you can reset, plus 11 modules (including a co-op mode) to mix into normal games.

    Fixes: Keeps the game fresh for groups who have played base Scythe a lot.

    Expansion1–5 playersAdds more rulesPrice: $40–$60
    DetailsBuy The Rise of Fenris:Amazon (opens in a new tab)Stonemaier Games (opens in a new tab)
  2. #2 overall

    Good for groups who know the base game well and want variety without a campaign.

    Needs: Just the base game

    Adds: Airships (7 big minis, 16 ability tiles) and 8 Resolution tiles that change how the game ends. Solo Automa parts too.

    Fixes: New end-game goals stop games from feeling the same every time.

    Expansion1–5 playersPrice: $20–$40
    DetailsBuy The Wind Gambit:Amazon (opens in a new tab)Stonemaier Games (opens in a new tab)
  3. #3 overall

    Invaders from Afar

    Depends on your group

    Get it if you often have 6-7 players or want more factions. Otherwise it can wait.

    Needs: Just the base game

    Adds: Two new factions (Albion, Togawa) with 10 minis, plus two player mats that raise the max to 7 players.

    Fixes: Lets 6 or 7 people play and adds more faction matchups.

    More players1–7 playersAbout the same rules loadPrice: $20–$40
    DetailsBuy Invaders from Afar:Amazon (opens in a new tab)Stonemaier Games (opens in a new tab)
  4. #4 overall

    Scythe Modular Board

    Depends on your group

    For groups who feel their openings have become scripted.

    Needs: Just the base game

    Adds: A new two-sided board with 4 two-sided tiles and home base tiles, so the map changes every game.

    Fixes: Adds a tighter map for low player counts and stops set openings from repeating.

    ExpansionPrice: $20–$40
    DetailsBuy Scythe Modular Board:Amazon (opens in a new tab)Stonemaier Games (opens in a new tab)

Need the base game?

Stuck between two?

Scythe expansions: quick answers

Which Scythe expansion should I buy first?

The Rise of Fenris. The one to buy first for most groups. Play the campaign, then keep using the modules.

Is The Rise of Fenris worth it?

Our verdict: buy this first. It adds: An 8-game story campaign you can reset, plus 11 modules (including a co-op mode) to mix into normal games.

Can I play Scythe with more players?

Invaders from Afar extends it to 7 players. Our verdict: depends on your group.

The Rise of Fenris or The Wind Gambit: which first?

We’d buy The Rise of Fenris first. See the side-by-side comparison for what each adds and needs.

Other games’ expansion guides

Same publisher

Rankings are our editorial picks, built from the reviews linked on each expansion page. Last checked 2026-09-27.