Scythe expansions
The Rise of Fenris vs The Wind Gambit
Short answer: buy The Rise of Fenris first. The one to buy first for most groups. Play the campaign, then keep using the modules.
Pick The Wind Gambit first instead if this sounds more like your table: Good for groups who know the base game well and want variety without a campaign.
| Question | The Rise of Fenris | The Wind Gambit |
|---|---|---|
| Our label | Buy this first | Worth it |
| Buy order | #1 for Scythe | #2 for Scythe |
| What it adds | An 8-game story campaign you can reset, plus 11 modules (including a co-op mode) to mix into normal games. | Airships (7 big minis, 16 ability tiles) and 8 Resolution tiles that change how the game ends. Solo Automa parts too. |
| What it fixes | Keeps the game fresh for groups who have played base Scythe a lot. | New end-game goals stop games from feeling the same every time. |
| Type | Expansion | Expansion |
| Players | 1–5 players | 1–5 players |
| Rules load | Adds more rules | — |
| Best for | — | — |
| You need first | Just the base game | Just the base game |
| Price guide | $40–$60 | $20–$40 |
| More | The Rise of Fenris details | The Wind Gambit details |