Scythe expansions
The Wind Gambit vs Invaders from Afar
Short answer: buy The Wind Gambit first. Good for groups who know the base game well and want variety without a campaign.
Pick Invaders from Afar first instead if this sounds more like your table: Get it if you often have 6-7 players or want more factions. Otherwise it can wait.
| Question | The Wind Gambit | Invaders from Afar |
|---|---|---|
| Our label | Worth it | Depends on your group |
| Buy order | #2 for Scythe | #3 for Scythe |
| What it adds | Airships (7 big minis, 16 ability tiles) and 8 Resolution tiles that change how the game ends. Solo Automa parts too. | Two new factions (Albion, Togawa) with 10 minis, plus two player mats that raise the max to 7 players. |
| What it fixes | New end-game goals stop games from feeling the same every time. | Lets 6 or 7 people play and adds more faction matchups. |
| Type | Expansion | More players |
| Players | 1–5 players | 1–7 players |
| Rules load | — | About the same rules load |
| Best for | — | — |
| You need first | Just the base game | Just the base game |
| Price guide | $20–$40 | $20–$40 |
| More | The Wind Gambit details | Invaders from Afar details |