Splendor expansions

Splendor: The Silk Road vs Splendor: The Sun Never Sets

QuestionSplendor: The Silk RoadSplendor: The Sun Never Sets
Our labelBuy this firstWorth it
Buy order#1 for Splendor#2 for Splendor
What it addsTwo modules: The Cities (3 of 7 double-sided city tiles replace the race to 15 points; first to meet a city's points-and-cards goal wins) and The Trading Posts (20 tiles that grant permanent bonuses, like an extra gem or extra noble points, once you own the right cards).Two modules: The Orient (30 extra development cards, 10 per level, with special powers like double bonuses, wild-colour bonuses and chaining into a free card) and Strongholds (3 towers per player that lock face-up cards; put all 3 on one card and you can buy it as an extra action).
What it fixesEvery game of base Splendor ends the same way, racing to 15 points; city goals give each game a different target while turns stay just as quick.Base Splendor has almost no direct interaction; Strongholds let you block and claim cards, and Orient cards let you chain big turns, so it plays more like a real engine-builder.
TypeExpansionExpansion
Players2–4 players2–4 players
Rules loadAbout the same rules loadAdds more rules
Best forBest for casual groupsBest for experienced groups
What you needJust the base gameJust the base game
Price guideUnder $20Under $20
MoreSplendor: The Silk Road detailsSplendor: The Sun Never Sets details

See the full Splendor buy order