Worth it
- Our take
- A BGG reviewer who disliked these modules in Cities of Splendor found that Orient plus Strongholds together add real timing tricks and blocking, but more to think about than The Silk Road.
- What you need first
- Just the base game
- What it adds
- Two modules: The Orient (30 extra development cards, 10 per level, with special powers like double bonuses, wild-colour bonuses and chaining into a free card) and Strongholds (3 towers per player that lock face-up cards; put all 3 on one card and you can buy it as an extra action).
- What it fixes
- Base Splendor has almost no direct interaction; Strongholds let you block and claim cards, and Orient cards let you chain big turns, so it plays more like a real engine-builder.