Splendor · Expansion

Splendor: The Sun Never Sets

Worth it

Our take
A BGG reviewer who disliked these modules in Cities of Splendor found that Orient plus Strongholds together add real timing tricks and blocking, but more to think about than The Silk Road.
What you need first
Just the base game
What it adds
Two modules: The Orient (30 extra development cards, 10 per level, with special powers like double bonuses, wild-colour bonuses and chaining into a free card) and Strongholds (3 towers per player that lock face-up cards; put all 3 on one card and you can buy it as an extra action).
What it fixes
Base Splendor has almost no direct interaction; Strongholds let you block and claim cards, and Orient cards let you chain big turns, so it plays more like a real engine-builder.

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Sources

Last checked 2026-10-08. Spot a mistake? Tell us.