The Quacks of Quedlinburg expansions
The Herb Witches vs The Alchemists
| Question | The Herb Witches | The Alchemists |
|---|---|---|
| Our label | Buy this first | Depends on your group |
| Buy order | #1 for The Quacks of Quedlinburg | #2 for The Quacks of Quedlinburg |
| What it adds | A black fifth-player kit (pot board, bag, flask, rat stone, scoring marker), 12 Herb Witch cards with three one-time coin powers per player, the Locoweed ingredient, 8 new ingredient books, a 6-point pumpkin chip and overflow bowls. | Five alchemist flask boards with an essence track, 8 patient cards and markers, 20 essence cards, 20 new Fortune Teller cards, 2 ingredient books and 70 chips (cherry bombs and Locoweed). |
| What it fixes | Lets a fifth player join, gives catch-up swings through witch powers and adds ingredient-book variety. | Adds an Essence phase each round with asymmetric patient goals and extra Fortune Teller variety. |
| Type | More players | Expansion |
| Players | 2–5 players | 2–5 players |
| Rules load | About the same rules load | Adds more rules |
| Best for | Best for casual groups | Fine for any group |
| What you need | Just the base game | Needs the base Quacks of Quedlinburg game; can be played with the base alone or combined with The Herb Witches. Does not add a fifth-player kit, so five players need The Herb Witches or All-In. |
| Price guide | $20–$40 | $20–$40 |
| More | The Herb Witches details | The Alchemists details |