The Quacks of Quedlinburg · Expansion

The Alchemists

Depends on your group

Our take
BGG threads and Reddit split: some say it adds asymmetry and bag diversification, but more say it bloats a light game (more steps, higher scores, extra table space) and prefer Witches first. Meeple Mountain calls it largely empty calories next to Witches, while IGN lists both as non-essential; r/boardgames posters like it only for new Fortune Teller cards and asymmetry.
What you need first
Needs the base Quacks of Quedlinburg game; can be played with the base alone or combined with The Herb Witches. Does not add a fifth-player kit, so five players need The Herb Witches or All-In.
What it adds
Five alchemist flask boards with an essence track, 8 patient cards and markers, 20 essence cards, 20 new Fortune Teller cards, 2 ingredient books and 70 chips (cherry bombs and Locoweed).
What it fixes
Adds an Essence phase each round with asymmetric patient goals and extra Fortune Teller variety.

Compare it

Sources

Last checked 2026-10-08. Spot a mistake? Tell us.