Too Many Bones expansions

Base game: 1–4 players60–120 minChip Theory Games16 expansions checked

Buy order

  1. #1 overall

    Most-rated content pack at 8.77 from 1,163 ratings. It adds 40 encounters and 15 Baddies to the base game at the same price as a Gearloc box; owners often pair it with Age of Tyranny.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: 40 new encounters and 15 new Baddies, with General, Special, Solo and Tyrant encounters, for land-based adventures in the base game or Undertow.

    Expansion1–4 playersAbout the same rules loadFine for any groupPrice: $20–$40
    DetailsReference for Too Many Bones: 40 Days in Daelore:View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: 40 Days in Daelore:Chip Theory Games (opens in a new tab)
  2. #2 overall

    BGG rates it 8.57 from 1,070 ratings. Chip Theory calls its 21 early encounters essential for veterans; BGG posters call them nice variety but not essential if you skip the campaign.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: Campaign mode with a Snapshot Mat, Scars and Boons, plus 21 new Day 1-3 encounters that add early-game variety even if you never play the campaign.

    Expansion1–4 playersAbout the same rules loadFine for any groupPrice: $20–$40
    DetailsReference for Too Many Bones: The Age of Tyranny:View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: The Age of Tyranny:Chip Theory Games (opens in a new tab)
  3. #3 overall

    Most-rated Gearloc at 8.76 from 1,462 ratings. A BGG player loves his traps and pets but warns he can end Tyrant fights too easily if you want a hard game.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: A scout Gearloc with traps and animal companions who works solo or in a party, with a character mat, chip, skill dice, stat dice and initiative die.

    Expansion1–4 playersAbout the same rules loadFine for any groupPrice: $20–$40
    DetailsReference for Too Many Bones: Ghillie (The Scoutmaster):View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: Ghillie (The Scoutmaster):Chip Theory Games (opens in a new tab)
  4. #4 overall

    Highest rating of the original Gearlocs at 8.78 from 1,009 ratings. A BGG player names Gasket and Stanza as favourites for their prolonged access to skills.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: A steambot Gearloc with modes to blitz, blast, ram and scram, whose skills stay available for longer.

    Expansion1–4 playersAbout the same rules loadFine for any groupPrice: $20–$40
    DetailsReference for Too Many Bones: Gasket (The Hydromech):View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: Gasket (The Hydromech):Chip Theory Games (opens in a new tab)
  5. #5 overall

    BGG rates her 8.72 from 1,272 ratings. Chip Theory sells her as a versatile choice because she can switch between melee and ranged attacks.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: A treasure-hunting Gearloc who can switch between melee and ranged attacks, with the usual Gearloc mat, chip, skill dice, stat dice and initiative die.

    Expansion1–4 playersAbout the same rules loadFine for any groupPrice: $20–$40
    DetailsReference for Too Many Bones: Nugget (The Treasure Hunter):View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: Nugget (The Treasure Hunter):Chip Theory Games (opens in a new tab)
  6. #6 overall

    Too Many Bones: Rage of Tyranny

    Depends on your group

    BGG rates it 8.71 from 212 ratings. Owners buy it for harder Tyrants, so it suits groups that already beat the base game; one owner admits to not playing it much.

    Needs: Needs the Too Many Bones base game or Undertow.

    Adds: Alternate, harder versions of 12 Tyrants for the base game and Undertow, with persistent effects during the adventure plus nasty Loot cards.

    Fixes: Makes Tyrant fights harder for groups that find the base game too easy.

    Expansion1–4 playersAbout the same rules loadBest for experienced groupsPrice: $20–$40
    DetailsReference for Too Many Bones: Rage of Tyranny:View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: Rage of Tyranny:Chip Theory Games (opens in a new tab)
  7. #7 overall

    BGG rates her 8.69 from 251 ratings. Choose her if you like an orb-slinging ranged Gearloc; there is little community comparison beyond the rating.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: A geologist Gearloc who slings iron, nickel and cobalt orbs around the battlefield, with the usual Gearloc mat, chip and dice.

    Expansion1–4 playersAbout the same rules loadFine for any groupPrice: $20–$40
    DetailsReference for Too Many Bones: Polaris (The Geologist):View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: Polaris (The Geologist):Chip Theory Games (opens in a new tab)
  8. #8 overall

    BGG rates him 8.66 from 261 ratings. Choose him if you want a melee Gearloc; community discussion is thin beyond the rating.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: A martial-arts brawler Gearloc who is a one-stop melee fighter, with meditation-fuelled skills for solo and party play.

    Expansion1–4 playersAbout the same rules loadFine for any groupPrice: $20–$40
    DetailsReference for Too Many Bones: Static (The Brawler):View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: Static (The Brawler):Chip Theory Games (opens in a new tab)
  9. #9 overall

    BGG rates her 8.47 from 504 ratings. A BGG poster picks Dart, Carcass and Riffle as the Gearlocs with the highest skill ceiling, so she suits players who like a challenge.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: A half-boar, half-Gearloc ranged fighter with a dual-sided mat, apothecary tools and darts, with the usual Gearloc dice.

    Expansion1–4 playersAbout the same rules loadBest for experienced groupsPrice: $20–$40
    DetailsReference for Too Many Bones: Dart (The Experiment):View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: Dart (The Experiment):Chip Theory Games (opens in a new tab)
  10. #10 overall

    BGG rates him 8.73 from 251 ratings. Owners disagree: some call him a favourite and a must-have, others find him fiddly, so check his sheet on the Chip Theory site first.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: An ex-chef Gearloc who hunts with meat hooks and cooks recipes that buff and heal the party.

    Expansion1–4 playersAdds more rulesBest for experienced groupsPrice: $20–$40
    DetailsReference for Too Many Bones: Carcass (The Survivalist):View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: Carcass (The Survivalist):Chip Theory Games (opens in a new tab)
  11. #11 overall

    Too Many Bones: Riffle

    Depends on your group

    BGG rates it 8.68 from 377 ratings. Posters call Riffle fun and powerful but very different from other Gearlocs, so it suits fans of deck building.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: A Gearloc who plays much more like a card-driven deck builder than the other Gearlocs.

    Expansion1–4 playersAdds more rulesBest for experienced groups
    DetailsReference for Too Many Bones: Riffle:View on BoardGameGeek (opens in a new tab)
  12. #12 overall

    BGG rates him 8.54 from 964 ratings. One owner calls Tink a challenge pick, so he suits players who want a harder, more fiddly Gearloc.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: An old Gearloc who builds and accessorises Spiderbots to disable Baddie skills, protect allies or attack.

    Expansion1–4 playersAbout the same rules loadBest for experienced groupsPrice: $20–$40
    DetailsReference for Too Many Bones: Tink (The Bot Builder):View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: Tink (The Bot Builder):Chip Theory Games (opens in a new tab)
  13. #13 overall

    BGG rates it 8.49 from 421 ratings. A BGG poster calls the Lab Rats unusual with fewer build options than other Gearlocs, so they suit players who want a tag-team novelty.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: Four Gearlocs in one box with four character mats and chips and a new way of combining skill dice.

    Expansion1–4 playersAbout the same rules loadFine for any groupPrice: $20–$40
    DetailsReference for Too Many Bones: Lab Rats (The Escapists):View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: Lab Rats (The Escapists):Chip Theory Games (opens in a new tab)
  14. #14 overall

    Too Many Bones: Splice & Dice

    Depends on your group

    BGG rates it 8.43 from 585 ratings. It is designed to be hard, but it is out of stock at Chip Theory with no reprint date, so you may only find it second hand.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: Five new Tyrants, 30 dual-type Baddies and a Build-a-Tyrant mode that stress-tests your Gearlocs.

    Expansion1–4 playersAbout the same rules loadBest for experienced groupsPrice: $60–$100
    DetailsReference for Too Many Bones: Splice & Dice:View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: Splice & Dice:Chip Theory Games (opens in a new tab)
  15. #15 overall

    BGG rates it 8.68 from 266 ratings. Chip Theory calls it a novelty pop-up adventure; buy it as a collector piece, because the extra encounters are a bonus.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: A pop-up book containing a one-off Too Many Bones adventure with new encounters, Baddies and Loot that you can also mix into existing content.

    Expansion1–4 playersAbout the same rules loadFine for any groupPrice: $40–$60
    DetailsReference for Too Many Bones: The Automaton of Shale:View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: The Automaton of Shale:Chip Theory Games (opens in a new tab)
  16. #16 overall

    Too Many Bones: Trover

    Depends on your group

    BGG rates him 8.49 from only 37 ratings, because he is new in 2026. A forum owner bought him alongside Carcass and Rage of Tyranny; evidence is thin.

    Needs: Needs the Too Many Bones base game or a standalone box such as Undertow.

    Adds: A kobold Gearloc with few skill dice of his own who converts your existing dice faces into new effects and reuses them via a Heatup Track.

    Expansion1–4 playersAbout the same rules loadFine for any groupPrice: $20–$40
    DetailsReference for Too Many Bones: Trover:View on BoardGameGeek (opens in a new tab)Buy Too Many Bones: Trover:Chip Theory Games (opens in a new tab)

Need the base game?

Stuck between two?

Too Many Bones expansions: quick answers

Which Too Many Bones expansion should I buy first?

Too Many Bones: 40 Days in Daelore. Most-rated content pack at 8.77 from 1,163 ratings. It adds 40 encounters and 15 Baddies to the base game at the same price as a Gearloc box; owners often pair it with Age of Tyranny.

Is Too Many Bones: 40 Days in Daelore worth it?

Our verdict: buy this first. It adds: 40 new encounters and 15 new Baddies, with General, Special, Solo and Tyrant encounters, for land-based adventures in the base game or Undertow.

Too Many Bones: 40 Days in Daelore or Too Many Bones: The Age of Tyranny: which first?

We’d buy Too Many Bones: 40 Days in Daelore first. See the side-by-side comparison for what each adds and needs.

Other games’ expansion guides

Rankings are our editorial picks, built from the reviews linked on each expansion page. Last checked 2026-10-15.