Anachrony · Expansion

Anachrony: Classic Expansion Pack

Depends on your group

Our take
A BGG poster who plays with Fractures of Time says Pioneers works with it, Doomsday does not and Guardians needs a house rule. Another says they would not go out of their way to buy the pack: they found Doomsday not good enough to replay, have not tried Pioneers, but like Guardians for making 4-player games feel less crowded. The unofficial modules guide advises using Doomsday only if you plan no other modules because it moves the timeline. In a Reddit thread the poster summarises Doomsday as not well regarded and Guardians as interesting, and a Reddit player who used most expansions left out Doomsday as not compatible with the others (both Reddit reports are second-hand).
What you need first
The Mindclash US shop page states it requires Anachrony - Essential Edition and is not standalone. Bundles the older Doomsday, Pioneers of New Earth and Guardians of the Council modules plus 6 Guardian Exosuit miniatures. A BGG poster reports that with Fractures of Time installed Pioneers works, Doomsday does not, and Guardians needs a house rule.
What it adds
Three modules: Doomsday (Experiments that move the asteroid Impact earlier, later or cancel it), Pioneers of New Earth (dice-and-card Adventure action plus Exosuit upgrade boards) and Guardians of the Council (worker-free Guardian Exosuits and a private action space), with 6 Guardian miniatures.
What it fixes
Adds variety and some relief from Capital blocking (Guardians), but changes the timeline in ways that clash with the newer expansions.

Compare it

Sources

Last checked 2026-10-08. Spot a mistake? Tell us.