Worth it
- Our take
- A Silver Duck reviewer rates it 9 out of 10 as a great next step once you are comfortable with the base game and calls the mission cards a favourite, but advises playing it only with people who have played the base game at least 5 times; three modules add little time while Intrigues adds about 20 percent. The unofficial modules guide marks Intrigues as the heaviest module and the Neutronide Buildings as very light, so you may not even see them in a game. In the same Reddit thread one commenter calls it a great bridge to Fractures of Time and, starting over, would buy it for Quantum Loops and Hypersync; another would barely use it once Fractures is in the game.
- What you need first
- Needs the Anachrony base game. Its four modules work on their own and mix with each other and with most other modules. Solo play with Quantum Loops or Hypersync needs Fractures of Time for the Chronossus; Intrigues of the Council cannot be used with the Chronossus solo mode.