Anachrony expansions

Anachrony: Future Imperfect vs Anachrony: Infinity Box

QuestionAnachrony: Future ImperfectAnachrony: Infinity Box
Our labelWorth itMost groups can skip
Buy order#2 for Anachrony#4 for Anachrony
What it addsFour mix-and-match modules: Neutronide Buildings (4 buildings that scale with Power Plants), Hypersync Future Actions (take a Capital action now and repay it later), Quantum Loops (a new warp tile with Quantum Effect cards paid back with Breakthroughs), and Intrigues of the Council (Council Chamber board, mission cards and Agenda tiles that replace the base game's endgame condition cards).The Anachrony base game, Fractures of Time, Future Imperfect, the Doomsday, Pioneers of New Earth and Guardians of the Council modules, 36 large Exosuit miniatures, plastic trays, printed plastic warp tiles, an art and story book and all stretch goals.
What it fixesAdds the player interaction and flexibility the base game lacks: Hypersync lowers the pressure to grab Capital spaces first, and Intrigues lets players shape and contest the endgame scoring.—
TypeExpansionBig box
Players2–4 players1–4 players
Rules loadAdds more rulesAdds more rules
Best forBest for experienced groupsBest for experienced groups
What you needNeeds the Anachrony base game. Its four modules work on their own and mix with each other and with most other modules. Solo play with Quantum Loops or Hypersync needs Fractures of Time for the Chronossus; Intrigues of the Council cannot be used with the Chronossus solo mode.Stand-alone bundle: contains the base game plus every expansion and module released so far. Do not buy it on top of the separate items. Per BGG it is exclusive to Kickstarter, so it is only available second-hand.
Price guide$20–$40$100+
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