Cosmic Encounter expansions

Base game: 3–5 players90 minFantasy Flight Games7 expansions checked

Buy order

  1. #1 overall

    Cosmic Incursion

    Buy this first

    BGG buyers call it the easy first buy (6th player plus Reward deck). Its 20 aliens are rated outstanding with one dud, and the Reward module is widely considered the best.

    Needs: Just the base game

    Adds: 20 new aliens, an orange sixth player color, a Reward deck and the Cosmic Quakes rules.

    Fixes: Fixes the five-player cap and gives winning encounters extra payoff.

    Expansion3–6 playersAbout the same rules loadFine for any groupPrice: $20–$40
    DetailsBuy Cosmic Incursion:Asmodee US (opens in a new tab)
  2. #2 overall

    BGG posters call it the most bang for the buck and a good sampler, and designer Jack Reda suggests only Odyssey unless you need more players; others note it costs as much as another game.

    Needs: Just the base game

    Adds: A campaign mode, 30 aliens plus 12 alternate-timeline aliens, Lux, Moons, Tech, Hazards, Rewards, Stations, Age/Evolution/Envoy cards and Team Cosmic rules.

    Fixes: Packs most earlier expansion modules in one box, with many Green Alert aliens for newcomers.

    Big box3–5 playersAdds more rulesBest for experienced groupsPrice: $60–$100
    DetailsBuy Cosmic Odyssey:Asmodee US (opens in a new tab)
  3. #3 overall

    SU&SD called it possibly the only true must-buy of the original five; BGG posters say it holds arguably the single best alien design of any expansion.

    Needs: Just the base game

    Adds: 30 new aliens, a 32-card Reward deck, four variants and ship markers.

    Fixes: Adds the largest alien pool and a second Reward deck.

    Expansion3–5 playersAdds more rulesBest for experienced groupsPrice: $20–$40
    DetailsBuy Cosmic Dominion:Asmodee US (opens in a new tab)
  4. #4 overall

    SU&SD found the Hazard deck too random for its reviewer but still ranks it third; Rob Burns says its aliens have one dud and Hazards are a good module; Messianic ranks it fourth of seven.

    Needs: Just the base game

    Adds: 20 new aliens, a black sixth/seventh player color, a Hazard deck and Cosmic Quakes.

    Fixes: Adds a seventh player slot with Incursion and a random-hazard variant.

    Expansion3–6 playersAbout the same rules loadFine for any groupPrice: $20–$40
    DetailsBuy Cosmic Conflict:Asmodee US (opens in a new tab)
  5. #5 overall

    Cosmic Eons

    Depends on your group

    Nerdist says the Hidden Alliance dials almost solved the game's alliance dynamic; BGG calls it hit-and-miss with complex aliens, so best for experienced groups.

    Needs: Just the base game

    Adds: 30 new aliens, Hidden Alliance dials and essence cards.

    Fixes: Reworks the alliance dynamic with hidden dial bids.

    Expansion3–5 playersAdds more rulesBest for experienced groupsPrice: $20–$40
    DetailsBuy Cosmic Eons:Amazon (opens in a new tab)Asmodee US (opens in a new tab)
  6. #6 overall

    Cosmic Alliance

    Depends on your group

    SU&SD calls it the easiest to skip, but BGG posters say it is the large-group expansion. Its Team Cosmic rules also appear in Odyssey, so it is only needed for 7-8 players.

    Needs: Just the base game

    Adds: 20 new aliens, a white player color, 7-8 player large-group cards and Team Cosmic rules.

    Fixes: Lets big groups of 7-8 play the game.

    Expansion3–6 playersAbout the same rules loadFine for any groupPrice: $20–$40
    DetailsBuy Cosmic Alliance:Amazon (opens in a new tab)Asmodee US (opens in a new tab)
  7. #7 overall

    Cosmic Storm

    Most groups can skip

    BGG threads call it the weakest expansion by far, with mostly dud aliens; SU&SD still rated its space stations second in 2015, so it suits fans of that module only.

    Needs: Just the base game

    Adds: 25 new aliens and ten space station cards and tokens with the Space Station Conquest variant.

    Fixes: Adds a map-like objective layer to the standard game.

    Expansion3–5 playersAbout the same rules loadFine for any groupPrice: $20–$40
    DetailsBuy Cosmic Storm:Amazon (opens in a new tab)Asmodee US (opens in a new tab)

Need the base game?

Stuck between two?

Cosmic Encounter expansions: quick answers

Which Cosmic Encounter expansion should I buy first?

Cosmic Incursion. BGG buyers' threads call it the easy first buy (6th player plus Reward deck) and Rob Burns rates its 20 aliens outstanding with one dud and its Reward module widely considered the best; SU&SD ranks it fourth in its 2015 order.

Is Cosmic Incursion worth it?

Our verdict: buy this first. It adds: 20 new aliens, an orange sixth player color, a Reward deck and the Cosmic Quakes rules.

Cosmic Incursion or Cosmic Odyssey: which first?

We’d buy Cosmic Incursion first. See the side-by-side comparison for what each adds and needs.

Other games’ expansion guides

Same publisher

Rankings are our editorial picks, built from the reviews linked on each expansion page. Last checked 2026-10-08.