Terra Mystica · Expansion

Terra Mystica: Fire & Ice

Buy this first

Our take
BGG rates it 8.4 from about 4,600 ratings (about 14,000 owners). A Karma Games reviewer on BGG calls it 'pretty much the best of all possible Terra Mystica worlds' and says the new factions are fun, the new map and endgame scoring add variety, and the auction helps balance factions; he warns the auction only really works for experienced players and that Shapeshifters look very strong. On Reddit (r/boardgames, 'Fire and Ice or Merchants of the Seas?') several commenters pick Fire & Ice first: one says the variable turn-order track alone 'transforms the game from good to great' and another says 'Fire & Ice just for the new factions' makes it the superior expansion; others say Merchants changes the game more and both are worth it. A Reddit poster separately calls it 'an expansion many (myself includes) consider essential'.
What you need first
Just the base game
What it adds
Six new factions (Ice Maidens, Yetis, Acolytes, Dragonlords, Shapeshifters, Riverwalkers), a new world map and a variant of the base map, four new final-scoring tiles, a turn-order track (turn order follows the order players passed) and an optional auction for factions.
What it fixes
Fixes some base-game balance issues: a Karma Games reviewer says the new map and the faction auction reduce the old strong-faction problem, and the final-scoring tiles make where you build matter more.

Compare it

Sources

Last checked 2026-10-09. Spot a mistake? Tell us.